Pdf ebook: Rendering for Beginners

Pdf download ebook Rendering for Beginners

Summary: \'Rendering for Beginners is bound to become a must-read for anyone interested in Pixar\'s RenderMan. Saty\'s experience as both RenderMan practitioner and

  • Author :
  • Publisher: Taylor & Francis
  • ISBN: 1136111255
  • Genre: Computers
  • Number of Pages: 384
  • Language: English
  • Views: 1171
  • Downloads: 1171
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Description: 'Rendering for Beginners is bound to become a must-read for anyone interested in Pixar's RenderMan. Saty's experience as both RenderMan practitioner and RenderMan teacher gives him a unique and valuable perspective. I can't wait to add a copy to my own graphics library.' Dana Batali, Director of RenderMan Development, Pixar Animation Studios Whether you are an animator, artist or 2D illustrator looking to move to 3D rendering you will be amazed by what can be achieved with RenderMan. Saty Raghavachary offers a complete, non-technical introduction to RenderMan and rendering in general - finally a guide you don't need a math degree to follow! Full of clear explanations and plenty of samples on the associated website - www.smartcg.com/tech/cg/books/RfB - for you to play with, this color guide will quickly get you up to speed with this powerful, professional program so you too can harness the power of the program to create top quality imagery. The book features: * Clear explanations of rendering concepts to get you up and running fast * Extensive color illustrations to inspire you to make the most of your skills * An associated website with numerous self-contained examples which you can download, reproduce, modify and learn from * Comprehensive coverage of RenderMan's functionality to show you how to get the most out of this powerful renderer * Coverage relevant for all versions of the package, including a section on global illumination introduced in Release 11, as well as the key, general rendering concepts Pixar's award-winning RenderMan is one of the best renderers available and has been used to create visual effects for dozens of movies since 1985. It is also the renderer used to make blockbuster animated movies such as Toy Story and Finding Nemo. As the beautiful images in this book show, in addition to photoreal imagery you can also use it to create illustrations, visualizations, simulations of natural media and even abstract art! Contents: Rendering; RenderMan; RIB syntax; Geometric primitives; Transformations; Camera, output; Controls; Shading; What's next; Resources Saty Raghavachary is a senior graphics software developer at DreamWorks Feature Animation. He has written software used in The Prince of Egypt, The Road to El Dorado, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas and Shark Tale. He is also a part-time instructor at Gnomon School of Visual Effects, USA where he teaches RenderMan and MEL (Maya) programming.


Pdf ebook: The Beginner's Guide to Lighting and Renders in DAZ Studio 4

Pdf download ebook The Beginner's Guide to Lighting and Renders in DAZ Studio 4

Summary: Are you having difficulty getting lights added to your scene? Or are your renders coming out dark, drab and lifeless? Turn on the lights in DAZ Studio and

  • Author : Winterbrose Arts and Graphics
  • Publisher: Winterbrose Arts and Graphics
  • ISBN:
  • Genre: Computers
  • Number of Pages: 76
  • Language: English
  • Views: 1039
  • Downloads: 1039
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Description: Are you having difficulty getting lights added to your scene? Or are your renders coming out dark, drab and lifeless? Turn on the lights in DAZ Studio and create some cool artwork! Grab a copy of this tutorial to take you step-by-step from using the default lighting for preview mode to what types of lights are available and how to use this variety to highlight and add shadows to any of your characters in your rendered scenes. Don't be intimidated by the powerful features of DAZ Studio; harness them and expand your own potential! Lighting is often overlooked but is one of the most important aspects to giving renders of your final scene the look and feel that draws in the viewer. Come out of the dark and into the light and nothing will be able to stop you. This guide is fully illustrated in PDF format covering everything from the types of lights available to rendering your scenes. * Tutorial Overview: - 75-Pages Fully Illustrated - Popular PDF Format - Step-by-Step Instructions - Prepared with DAZ Studio 4.6 * Getting Started: - Preparing DAZ Studio Layout/Style - Loading Genesis Figure * Loading Lights into Scene: - Distant Light - Spotlight - Point Light - Linear Point Light * Using Light Presets: - Uber Light Sets * Lighting Parameters: - Transforms - Point At - Color and Intensity - Shadows * Rendering Your Scene: - Output Dimensions - Render Destination - Render Engines - Lighting Models


Pdf ebook: 3D Animation for the Raw Beginner Using Autodesk Maya 2e

Pdf download ebook 3D Animation for the Raw Beginner Using Autodesk Maya 2e

Summary: 3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animat

  • Author : Roger King
  • Publisher: CRC Press
  • ISBN: 1351172670
  • Genre: Computers
  • Number of Pages: 434
  • Language: English
  • Views: 937
  • Downloads: 937
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Description: 3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book: Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes. Presents clear and concise tutorials that link key concepts to practical techniques. Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book. Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers. Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology. Key Features Introduces critical aspects of the 3D animation process Presents clear and concise tutorials that link key concepts to practical techniques Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers


Pdf ebook: Learn OpenGL

Pdf download ebook Learn OpenGL

Summary: A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll

  • Author : Frahaan Hussain
  • Publisher: Packt Publishing Ltd
  • ISBN: 1789340861
  • Genre: Computers
  • Number of Pages: 208
  • Language: English
  • Views: 1966
  • Downloads: 1966
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Description: A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.


Pdf ebook: Autodesk 3ds Max 2019 for Beginners: A Tutorial Approach, 19th Edition

Pdf download ebook Autodesk 3ds Max 2019 for Beginners: A Tutorial Approach, 19th Edition

Summary: Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architec

  • Author : Prof. Sham Tickoo
  • Publisher: CADCIM Technologies
  • ISBN: 1640570470
  • Genre: Computers
  • Number of Pages: 608
  • Language: English
  • Views: 773
  • Downloads: 773
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Description: Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier. Autodesk 3ds Max 2019 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the basic features of 3ds Max 2019 created on real world model through tutorials. The book caters to the needs of both the novice and the advanced users of the software. This book will help you unleash your creativity and help you create simple and complete 3D models and animations. Salient Features: Consists of 17 chapters and 5 real world based projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2019 Chapter 2: Primitive Objects - I Chapter 3: Primitive Objects - II Chapter 4: Working with Splines - I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index


Pdf ebook: Beginner's Guide to SolidWorks 2014 - Level I

Pdf download ebook Beginner's Guide to SolidWorks 2014 - Level I

Summary: This book is intended to help new users learn the basic concepts of SolidWorks and good solid modeling techniques in an easy to follow guide that includes

  • Author : Alejandro Reyes
  • Publisher: SDC Publications
  • ISBN: 1585038415
  • Genre: Computers
  • Number of Pages: 576
  • Language: English
  • Views: 606
  • Downloads: 606
  • GET BOOK

Description: This book is intended to help new users learn the basic concepts of SolidWorks and good solid modeling techniques in an easy to follow guide that includes video instruction. It is a great starting point for those new to SolidWorks or as a teaching aid in classroom training to become familiar with the software’s interface, basic commands and strategies as the user completes a series of models while learning different ways to accomplish a particular task. At the end of this book, you will have a fairly good understanding of the SolidWorks interface and the most commonly used commands for part modeling, assembly and detailing after completing a series of components and their 2D drawings complete with Bill of Materials. The book focuses on the processes to complete the modeling of a part, instead of focusing on individual software commands or operations, which are generally simple enough to learn. The author strived hard to include the commands required in the Certified SolidWorks Associate test as listed on the SolidWorks website, as well as several more. SolidWorks is an easy to use CAD software that includes many time saving tools that will enable new and experienced users to complete design tasks faster than before. Most commands covered in this book have advanced options, which may not be covered in this book. This is meant to be a starting point to help new users to learn the basic and most frequently used commands.


Pdf ebook: Beginner's Guide to SolidWorks 2015 - Level I

Pdf download ebook Beginner's Guide to SolidWorks 2015 - Level I

Summary: This book is intended to help new users learn the basic concepts of SolidWorks and good solid modeling techniques in an easy to follow guide that includes

  • Author : Alejandro Reyes
  • Publisher: SDC Publications
  • ISBN: 1585039187
  • Genre: Computers
  • Number of Pages: 634
  • Language: English
  • Views: 343
  • Downloads: 343
  • GET BOOK

Description: This book is intended to help new users learn the basic concepts of SolidWorks and good solid modeling techniques in an easy to follow guide that includes video instruction. It is a great starting point for those new to SolidWorks or as a teaching aid in classroom training to become familiar with the software’s interface, basic commands and strategies as users complete a series of models while learning different ways to accomplish a particular task. At the end of this book, you will have a fairly good understanding of the SolidWorks interface and the most commonly used commands for part modeling, assembly and detailing after completing a series of components and their 2D drawings complete with Bill of Materials. The book focuses on the processes to complete the modeling of a part, instead of focusing on individual software commands or operations, which are generally simple enough to learn. The author strived hard to include the commands required in the Certified SolidWorks Associate test as listed on the SolidWorks website, as well as several more. SolidWorks is an easy to use CAD software that includes many time saving tools that will enable new and experienced users to complete design tasks faster than before. Most commands covered in this book have advanced options, which may not be covered in this book. This is meant to be a starting point to help new users to learn the basic and most frequently used commands.


Pdf ebook: Beginner's Guide to SOLIDWORKS 2017 - Level I

Pdf download ebook Beginner's Guide to SOLIDWORKS 2017 - Level I

Summary: This book is intended to help new users learn the basic concepts of SOLIDWORKS and good solid modeling techniques in an easy to follow guide that includes

  • Author : Alejandro Reyes
  • Publisher: SDC Publications
  • ISBN: 163057063X
  • Genre: Computers
  • Number of Pages: 752
  • Language: English
  • Views: 309
  • Downloads: 309
  • GET BOOK

Description: This book is intended to help new users learn the basic concepts of SOLIDWORKS and good solid modeling techniques in an easy to follow guide that includes video instruction. It is a great starting point for those new to SOLIDWORKS or as a teaching aid in classroom training to become familiar with the software’s interface, basic commands and strategies as users complete a series of models while learning different ways to accomplish a particular task. At the end of this book, you will have a fairly good understanding of the SOLIDWORKS interface and the most commonly used commands for part modeling, assembly and detailing after completing a series of components and their 2D drawings complete with Bill of Materials. The book focuses on the processes to complete the modeling of a part, instead of focusing on individual software commands or operations, which are generally simple enough to learn. The author strived hard to include the commands required in the Certified SOLIDWORKS Associate and Certified SOLIDWORKS Professional Exams as listed on the SOLIDWORKS website. SOLIDWORKS is an easy to use CAD software that includes many time saving tools that will enable new and experienced users to complete design tasks faster than before. Most commands covered in this book have advanced options, which may not be covered in this book. This is meant to be a starting point to help new users to learn the basic and most frequently used commands.


Pdf ebook: Beginner's Guide to SOLIDWORKS 2018 - Level I

Pdf download ebook Beginner's Guide to SOLIDWORKS 2018 - Level I

Summary: This book is intended to help new users learn the basic concepts of SOLIDWORKS and good solid modeling techniques in an easy to follow guide that includes

  • Author : Alejandro Reyes
  • Publisher: SDC Publications
  • ISBN: 1630571482
  • Genre: Computers
  • Number of Pages: 752
  • Language: English
  • Views: 927
  • Downloads: 927
  • GET BOOK

Description: This book is intended to help new users learn the basic concepts of SOLIDWORKS and good solid modeling techniques in an easy to follow guide that includes video instruction. It is a great starting point for those new to SOLIDWORKS or as a teaching aid in classroom training to become familiar with the software’s interface, basic commands and strategies as users complete a series of models while learning different ways to accomplish a particular task. At the end of this book, you will have a fairly good understanding of the SOLIDWORKS interface and the most commonly used commands for part modeling, assembly and detailing after completing a series of components and their 2D drawings complete with Bill of Materials. The book focuses on the processes to complete the modeling of a part, instead of focusing on individual software commands or operations, which are generally simple enough to learn. The author strived hard to include the commands required in the Certified SOLIDWORKS Associate and Certified SOLIDWORKS Professional Exams as listed on the SOLIDWORKS website. SOLIDWORKS is an easy to use CAD software that includes many time saving tools that will enable new and experienced users to complete design tasks faster than before. Most commands covered in this book have advanced options, which may not be covered in this book. This is meant to be a starting point to help new users to learn the basic and most frequently used commands. Includes Video Instruction Each copy of this book includes access to video instruction. In these videos the author provides a visual presentation of tutorials found in the book. The videos reinforce the steps described in the book by allowing you to watch the exact steps the author uses to complete the exercises.


Pdf ebook: Beginner's Guide to SOLIDWORKS 2019 - Level I

Pdf download ebook Beginner's Guide to SOLIDWORKS 2019 - Level I

Summary: This book is intended to help new users learn the basic concepts of SOLIDWORKS and good solid modeling techniques in an easy to follow guide that includes

  • Author : Alejandro Reyes
  • Publisher: SDC Publications
  • ISBN: 1630572209
  • Genre: Computers
  • Number of Pages: 784
  • Language: English
  • Views: 1896
  • Downloads: 1896
  • GET BOOK

Description: This book is intended to help new users learn the basic concepts of SOLIDWORKS and good solid modeling techniques in an easy to follow guide that includes video instruction. It is a great starting point for those new to SOLIDWORKS or as a teaching aid in classroom training to become familiar with the software’s interface, basic commands and strategies as users complete a series of models while learning different ways to accomplish a particular task. At the end of this book, you will have a fairly good understanding of the SOLIDWORKS interface and the most commonly used commands for part modeling, assembly and detailing after completing a series of components and their 2D drawings complete with Bill of Materials. The book focuses on the processes to complete the modeling of a part, instead of focusing on individual software commands or operations, which are generally simple enough to learn. The author strived hard to include the commands required in the Certified SOLIDWORKS Associate and Certified SOLIDWORKS Professional Exams as listed on the SOLIDWORKS website. SOLIDWORKS is an easy to use CAD software that includes many time saving tools that will enable new and experienced users to complete design tasks faster than before. Most commands covered in this book have advanced options, which may not be covered in this book. This is meant to be a starting point to help new users to learn the basic and most frequently used commands.


Pdf ebook: Beginner's Guide to SOLIDWORKS 2021 - Level I

Pdf download ebook Beginner's Guide to SOLIDWORKS 2021 - Level I

Summary: This book is intended to help new users learn the basic concepts of SOLIDWORKS and good solid modeling techniques in an easy to follow guide that includes

  • Author : Alejandro Reyes
  • Publisher: SDC Publications
  • ISBN: 1630573868
  • Genre: Computers
  • Number of Pages: 792
  • Language: English
  • Views: 309
  • Downloads: 309
  • GET BOOK

Description: This book is intended to help new users learn the basic concepts of SOLIDWORKS and good solid modeling techniques in an easy to follow guide that includes video instruction. It is a great starting point for those new to SOLIDWORKS or as a teaching aid in classroom training to become familiar with the software’s interface, basic commands and strategies as users complete a series of models while learning different ways to accomplish a particular task. At the end of this book, you will have a fairly good understanding of the SOLIDWORKS interface and the most commonly used commands for part modeling, assembly and detailing after completing a series of components and their 2D drawings complete with Bill of Materials. The book focuses on the processes to complete the modeling of a part, instead of focusing on individual software commands or operations, which are generally simple enough to learn. Throughout this book the author introduces you to new commands that are required to pass the Certified SOLIDWORKS Associate exam, as listed on the SOLIDWORKS website. A dedicated chapter provides you with details about the exam, as well as a practice test to help you prepare for the actual exam. SOLIDWORKS is an easy to use CAD software that includes many time saving tools that will enable new and experienced users to complete design tasks faster than before. Most commands covered in this book have advanced options, which may not be covered in this book. This is meant to be a starting point to help new users to learn the basic and most frequently used commands.


Pdf ebook: Beginner's Guide to SOLIDWORKS 2020 - Level I

Pdf download ebook Beginner's Guide to SOLIDWORKS 2020 - Level I

Summary: This book is intended to help new users learn the basic concepts of SOLIDWORKS and good solid modeling techniques in an easy to follow guide that includes

  • Author : Alejandro Reyes
  • Publisher: SDC Publications
  • ISBN: 1630573051
  • Genre: Computers
  • Number of Pages: 794
  • Language: English
  • Views: 1755
  • Downloads: 1755
  • GET BOOK

Description: This book is intended to help new users learn the basic concepts of SOLIDWORKS and good solid modeling techniques in an easy to follow guide that includes video instruction. It is a great starting point for those new to SOLIDWORKS or as a teaching aid in classroom training to become familiar with the software’s interface, basic commands and strategies as users complete a series of models while learning different ways to accomplish a particular task. At the end of this book, you will have a fairly good understanding of the SOLIDWORKS interface and the most commonly used commands for part modeling, assembly and detailing after completing a series of components and their 2D drawings complete with Bill of Materials. The book focuses on the processes to complete the modeling of a part, instead of focusing on individual software commands or operations, which are generally simple enough to learn. Throughout this book the author introduces you to new commands that are required to pass the Certified SOLIDWORKS Associate exam, as listed on the SOLIDWORKS website. A dedicated chapter provides you with details about the exam, as well as a practice test to help you prepare for the actual exam. SOLIDWORKS is an easy to use CAD software that includes many time saving tools that will enable new and experienced users to complete design tasks faster than before. Most commands covered in this book have advanced options, which may not be covered in this book. This is meant to be a starting point to help new users to learn the basic and most frequently used commands.


Pdf ebook: Beginner's Guide to SOLIDWORKS 2016 - Level I

Pdf download ebook Beginner's Guide to SOLIDWORKS 2016 - Level I

Summary: This book is intended to help new users learn the basic concepts of SOLIDWORKS and good solid modeling techniques in an easy to follow guide that includes

  • Author : Alejandro Reyes
  • Publisher: SDC Publications
  • ISBN: 1585039926
  • Genre: Computers
  • Number of Pages: 680
  • Language: English
  • Views: 395
  • Downloads: 395
  • GET BOOK

Description: This book is intended to help new users learn the basic concepts of SOLIDWORKS and good solid modeling techniques in an easy to follow guide that includes video instruction. It is a great starting point for those new to SOLIDWORKS or as a teaching aid in classroom training to become familiar with the software’s interface, basic commands and strategies as users complete a series of models while learning different ways to accomplish a particular task. At the end of this book, you will have a fairly good understanding of the SOLIDWORKS interface and the most commonly used commands for part modeling, assembly and detailing after completing a series of components and their 2D drawings complete with Bill of Materials. The book focuses on the processes to complete the modeling of a part, instead of focusing on individual software commands or operations, which are generally simple enough to learn. The author strived hard to include the commands required in the Certified SOLIDWORKS Associate and Certified SOLIDWORKS Professional Exams as listed on the SOLIDWORKS website. SOLIDWORKS is an easy to use CAD software that includes many time saving tools that will enable new and experienced users to complete design tasks faster than before. Most commands covered in this book have advanced options, which may not be covered in this book. This is meant to be a starting point to help new users to learn the basic and most frequently used commands.


Pdf ebook: Game Programming Using Qt: Beginner's Guide

Pdf download ebook Game Programming Using Qt: Beginner's Guide

Summary: A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex

  • Author : Witold Wysota,Lorenz Haas
  • Publisher: Packt Publishing Ltd
  • ISBN: 1782168885
  • Genre: Computers
  • Number of Pages: 512
  • Language: English
  • Views: 1487
  • Downloads: 1487
  • GET BOOK

Description: A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.


Pdf ebook: Drawing Phoenix - How to Draw Mystical Creatures For the Beginner

Pdf download ebook Drawing Phoenix - How to Draw Mystical Creatures For the Beginner

Summary: Drawing Phoenix - How to Draw Mystical Creatures For the Beginner Table of Contents Introduction Part I | General Facts and Fiction Folklore, Myths, and Le

  • Author : Jonalyn Crisologo,John Davidson
  • Publisher: Mendon Cottage Books
  • ISBN: 1310576947
  • Genre: Art
  • Number of Pages: 65
  • Language: English
  • Views: 1138
  • Downloads: 1138
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Description: Drawing Phoenix - How to Draw Mystical Creatures For the Beginner Table of Contents Introduction Part I | General Facts and Fiction Folklore, Myths, and Legends Religion and Spirituality Pop Culture Music Film The Gospel of the Phoenix and the Phoenix Principle Part II | How to Draw the Phoenix Drawing Tools The Drawing Process Setting a Creative Intention What does drawing in layers mean? Rendering Basic Rendering Exercises Drawing in Layers Lines, Shapes, and Gesture Drawing Form Construction Detailing Shadowing, Blending, and Building Contrast Glossary The Author Introduction The legend of the phoenix appears almost in every culture: A mystical bird (usually associated with a woman) who takes off to the heavens in a fiery blaze. The character has probably been most famous by the animated comics and animated series X-Men. Later turned into a film, Jean Gray’s allure and superb psychic powers are put in the spotlight when she magnificently transforms, unleashing her true potential as the prophesied Phoenix. The Phoenix is associated with great power, and it is because of the massive potentialities she is endowed with that the battle between good and evil ensueswhere good hopes she could tame the power, but evil intends to take control and use it to further spread malevolence. The third of the How to Draw Mythical Creatures series, Phoenix takes on another mystical exploration. The first part tackles historical and mythical accounts on the existence of such a creature. The second section provides basic drawing essentials designed to instruct the absolute beginner. Prior to focusing on the subject at hand, you will have the opportunity to equip yourself with rudimentary basic processes. Included is a discussion on rendering, which will guide you on how to establish lighting, contrast, and shading topics among which can be intimidating for the novice. Without further ado, I welcome you to join me on this mystical adventure. Welcome aboard!


Pdf ebook: Learn How to Draw with Charcoal For The Beginner

Pdf download ebook Learn How to Draw with Charcoal For The Beginner

Summary: TABLE OF CONTENTS Introduction: Drawing Materials RENDERING Pencil Sphere Cone Cube Cylinder Charcoal Application Drawing an Outline Grid System Drawing an

  • Author : John Davidson
  • Publisher: Mendon Cottage Books
  • ISBN: 1311857737
  • Genre: Art
  • Number of Pages: 113
  • Language: English
  • Views: 1179
  • Downloads: 1179
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Description: TABLE OF CONTENTS Introduction: Drawing Materials RENDERING Pencil Sphere Cone Cube Cylinder Charcoal Application Drawing an Outline Grid System Drawing and Rendering Landscapes in Charcoal Sahara Desert in Pencil The Chocolate Hills in Charcoal The Lone Tree in Pencil Mountain View in Charcoal Nature’s Path in Pencil Desert Rock Formation in Charcoal The Bridge in Charcoal Tips to Remember Portraits of People in Charcoal Portrait of the Little Girl How to render the Eyes How to render the Nose How to Render the Lips How to Render the Ear How to render the Face How to render the Hair How to render the Grown, Necklace and Earring How to render the Background Portrait of a Young Man Couples Portrait Couples Portrait 2 The Portrait of Grandfather Grant Animals in Charcoal Zebra Giraffe Elephant Baby Chimp Lion Author Bio Introduction: Ever wonder how an artist draw a beautiful landscape, how with ease uses his chosen medium and finished his masterpiece. Well let me tell you, that can do it too, picking this book is the first step you showed your interest to draw Landscape. I promise you if you read and do the instructions step-by-step in this book in no time you will be drawing your Landscape masterpiece in no time. Imagine that you will not just amaze yourself but also your friends and others by your skill in drawing as well rendering it adding tones to make in realistic. Both in pencil and Charcoal, as what I always tell beginner artist, you must be dedicated, persevere and be patient, if your first drawing attempt is not the same as you seen in the examples, don’t be discourage, try to relax or take a break and after that do it again with your calm mind. This book will be showing you how easy it is to draw landscapes, people and animals so let’s begin the journey and adventure of the world of drawing with your pencil and charcoal, and remember have fun and free your creative mind.


Pdf ebook: Panda3D 1.6 Game Engine Beginner's Guide

Pdf download ebook Panda3D 1.6 Game Engine Beginner's Guide

Summary: Create your own computer game with this 3D rendering and game development framework.

  • Author : David Brian Mathews
  • Publisher: Packt Publishing Ltd
  • ISBN: 9781849512732
  • Genre: Computers
  • Number of Pages: 336
  • Language: English
  • Views: 318
  • Downloads: 318
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Description: Create your own computer game with this 3D rendering and game development framework.


Pdf ebook: Drawing Dragons - How to Draw Mythical Creatures for the Beginner

Pdf download ebook Drawing Dragons - How to Draw Mythical Creatures for the Beginner

Summary: Drawing Dragons - How to Draw Mythical Creatures for the Beginner Table of Contents Introduction PART I | Dragons: General Facts and Fiction Dragons in Eur

  • Author : Jonalyn Crisologo,John Davidson
  • Publisher: Mendon Cottage Books
  • ISBN: 1311466673
  • Genre: Art
  • Number of Pages: 53
  • Language: English
  • Views: 1269
  • Downloads: 1269
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Description: Drawing Dragons - How to Draw Mythical Creatures for the Beginner Table of Contents Introduction PART I | Dragons: General Facts and Fiction Dragons in European Mythology Dragons in Asian Culture Dragons in Mysticism and Religion The Dragon Realm Aliens and Dragons Rebirth of Dragons in Modern Art and Media Puff the Friendly Dragon Ancient Scrolls and Tattoo Art PART II | How to Draw Dragons Drawing Tools The Drawing Process Setting a Creative Intention Drawing in Layers Anatomical Structure and Proportion Parts of the Dragon Eastern Dragon Western Dragons Rendering Basic Rendering Exercises Dragon Rendering Glossary The Author and Artist Introduction Fantasy has been in existence since time immemorial. From myths that tell of the earth’s creation, to folk and old wives’ tales that explain life and its mysteries, to bedtime stories that fill the dreams and imaginations of children… they have enthralled audiences of all ages from every era. One of the most treasured of these fantasy creatures are the dragons. While there is not a trace proving their existence, there is a minefield of precious artifacts that reveal humanity’s fascination with them. Where did they originate? How long had they been around? What caused their disappearance? Maybe the answers will remain a mystery, but an exploration into the world, where fire-breathing creatures come alive, would always be a worthwhile endeavor. The first of the How to Draw Mythical Creatures for the Absolute Beginner series, Dragons is divided into two parts. Part One explores the presence of dragons in Art and Pop Culture. Part Two equips novices with the necessary drawing processes and techniques. Using the most basic of tools, you will be provided with straightforward instructions that aim to bolster your creative skills. Included in the drawing process is a discussion on rendering techniques and exercises. Rudimentary to the beginning artist, the discussion is succinct, direct, yet thorough. Moreover, a glossary has been included to aid the absolute beginner. This will keep one from getting caught in the trap of confounding words frequently used not only in this book, but also in the drawing community. May every reader enjoy this delightful guide into the mythical!


Pdf ebook: Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner¿s Guide

Pdf download ebook Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner¿s Guide

Summary: Annotation Adobes Stage3D (Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no

  • Author : Christer Kaitila
  • Publisher: Packt Publishing Ltd
  • ISBN: 9781849691697
  • Genre: Computers
  • Number of Pages: 412
  • Language: English
  • Views: 338
  • Downloads: 338
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Description: Annotation Adobes Stage3D (Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now. This book will show you how to make your very own next-gen 3D games in Flash. If you have ever dreamed of writing your own console-style 3d game in Flash, get ready to be blown away by the hardware accelerated power of Stage3D. This book will lead you step-by-step through the process of programming a 3D game in Actionscript 3 using this exciting new technology. Filled with examples, pictures and source code, this is a practical and fun-to-read guide that will benefit both 3D programming beginners and expert game developers alike. Starting with simple tasks like setting up Flash to render a simple 3d shape, each chapter presents a deeper and more complete videogame as an example project. Right from a simple tech demo, your game will grow to become a finished product - your very own playable 3d game filled with animation, special effects, sounds, and tons of action. The goal of this book is to teach you how to program a complete game in Molehill that has a beginning, middle, and game over. As you progress further into your epic quest, you will learn all sorts of useful tricks such as ways to create eye-catching special effects using textures, special blend modes for transparent particle systems, fantastic vertex and fragment programs that are used to craft beautiful shaders and much more. You will learn how to upload the geometry of your 3D models to video RAM for ultra-fast rendering. You will dive into the magical art of AGAL shader programming. You will learn optimization tricks to achieve blazingly fast frame rate even at full screen resolutions. With each chapter, you will level up your game programming skills, earning the title of Molehill Master you will be able to honestly call yourself a 3D game programmer. This book is written for beginners by a veteran game developer. It will become your trusty companion filled with the knowledge you need to make your very own 3D games in Flash.


Pdf ebook: HTML5 Game Development by Example: Beginner's Guide

Pdf download ebook HTML5 Game Development by Example: Beginner's Guide

Summary: HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across di

  • Author : Makzan
  • Publisher: Packt Publishing Ltd
  • ISBN: 1785287885
  • Genre: Computers
  • Number of Pages: 354
  • Language: English
  • Views: 1257
  • Downloads: 1257
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Description: HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.